# War

All actions in *Battle For Blockchain* revolve around a singular purpose: winning the war—the grand conflict that has drawn the finest warriors to the lands of **Culinaris**. Through strategic movement across the map, players conquer territory and accumulate **Victory Points**. Once a player asserts enough dominance, a **Siege** is triggered, marking the final chapter of the war.

<figure><img src="https://2771370405-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F0nEFuextGdwhHy3q8Ei4%2Fuploads%2FUHJTTbbTeb3IRQCfmHPJ%2FSwiat.png?alt=media&#x26;token=d04cc77e-6a37-470a-9657-de41baa35130" alt=""><figcaption></figcaption></figure>

### Zones

Players battle for control over the region of **Culinaris**, which is divided into 24 distinct Zones. They can launch attacks to capture these Zones or defend them against incoming assaults from the opposing kingdom.

Each successful attack reduces a Zone’s **HP**. When a Zone’s HP reaches zero, control shifts to the opposing kingdom, and the Zone’s HP is fully restored.

Zones can be of two sizes:

* **Small** - Battlefields size is 8x4 (split into a 4x4), and Zone HP equals to 16000.
* **Large** - Battlefields size is 8x5 (split into a 4x5), and Zone HP equals to 20000.&#x20;

Each Zone also favors a specific resource. Battling in that Zone grants increased rewards of its favored resource after the battle.

### The Goal - Victory Points

The primary objective of each war is to accumulate a set amount of **Victory Points (VP)**. The first kingdom to reach this target is declared the winner, triggering the **Siege** and bringing the war to its final stage.

Each Zone generates a fixed amount of Victory Points over time. Some Zones yield more, while others produce less. However, Victory Points must be **claimed** from each Zone to count toward the victory condition. When a Zone changes hands, its unclaimed VP is automatically awarded to the new controlling kingdom.

Additionally, a few special Zones generate different amounts of Victory Points depending on which kingdom controls them, adding an extra layer of strategic depth to the war.

* Forktown Perimeter (Picklestadt, Avocadia, Ovenburg, Radish Mine) will produce double VP, if Spooncity holds these Zones.
* Spooncity Perimeter (Frogwise Summit, Sweetly, Citrus Sanctum, Teaton) will produce double VP, if Forktown holds these Zones.

### Repairing

The defense of a Zone can be extended through **repairs**, allowing players to restore its HP by spending resources. The type of resource required depends on the Zone’s favored resource.

If the Zones favors:

* Wood, then you will need Stone to repair it
* Stone, then you will need Iron to repair it
* Iron, then you will need Wood to repair it

The first repair costs **100** of the relevant resource. Each subsequent repair increases the cost by **100**. However, when control of the Zone changes, the repair cost resets back to **100**.

<figure><img src="https://2771370405-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F0nEFuextGdwhHy3q8Ei4%2Fuploads%2Fl5GpQ5TOgusXw39mSi0h%2FSuperSilverKush.png?alt=media&#x26;token=75a04174-186e-4d9b-9ece-f568647dd316" alt="" width="401"><figcaption></figcaption></figure>

### Siege

Siege specific are written in its own [section](https://battle-for-blockchain.gitbook.io/battle-for-blockchain/war/siege).

### Grand Reset

When one war ends, another begins. Between them lies **The Grand Reset**—a moment of renewal where much of the world is wiped clean to ensure a fair start for the next great conflict.

#### **What will be reset:**

* Players’ **unit inventory**
* Players’ **resources**
* Players’ **teams** *(yes, you can switch sides—and betray your kingdom!)*
* **Unit prices**
* **Kingdom upgrades**
* **Zone health**
* **Zone ownership**

#### **What remains permanent:**

* Players’ **item inventory** and **bentoboxes**
* Players’ **$BFB**
* Players’ **quest progress**
